#include "circleAgent.h"

// Calls superclass constructor
circleAgent::circleAgent(void) 
	: agent(CIRCLE, vertex(0,0), AVector(0,0), RED)
{
	radius = 0.5;
}

// Calls superclass constructor as well
circleAgent::circleAgent(vertex pos, AVector vel, float inSize, team_T iTeam)
	: agent(CIRCLE, pos, vel, iTeam)
{
	radius = inSize/2;
}

circleAgent::~circleAgent(void)
{
}
